The Object Recognition module provides a way to identify specific trained objects
within the current image. Once the module is trained with sample template images it
will identify those objects within the current image depending on the filtered
parameters of confidence, size, rotation, etc.
Serveral of the techniques will account for different object sizes, location and
in plane rotation (roll) of the object aswell as variations in lighting and contrast. It will
NOT account for significant rotation of the object in the
X and Y (pan and tilt) directions. Should you need to identify a 3D object in any
orientation you will need to include template examples of each orientation.
Templates are created by including images into a folder that is used as the training
samples for this module. Thus you can use any image editing application to edit and
manage those templates as needed. Note, it is always best just to include the object
to be identified without any background parts of the image. Only one folder at a time can
be selected into a single object Recognition module. By changing the folder you change
those objects that are to be identified. Note that you can also use more than one Object
Recognition module within the pipeline.
It is recommended to use as large a template image as possible that will appear in the scene. One that
as much of the image size as possible is best. This is because the Object Recognition
module will only seek out objects from the template size down to a minimum of 1/3th the template size.
Thus having the template contain the most amount of detail will provide the best
results. If you specify too large an object then smaller versions of the objects may not be
recognized as they may fall below the 30% size limit.
Several recognition methods are provided. As many objects/environments differ in task the module
provides various methods that can be switched between in order to determine the best technique
for your use. Note that while you can switch between the techniques by selecting the appropriate
radio button the module will NOT update the template database when you switch to that method. Thus
if you add a new image and want to experiment with all techniques you will have to switch to
each method and you MUST press the Train button in order to ensure that the template database is up-to-date.
This method will identify interesting points within the template using a modified fast Harris feature
detector and match those points with those detected within the current image. The identified points
are typically corner-like points that exhibit restraining forces in each direction (i.e. the highest
edge signal in both X and Y directions will be maximal at the point's position). This helps to stabilize
point choices in both the template and image such that most (but not all) points will be detected between the
template and image. Once this correlation has been done the most likely template is then tested
for at that location using a slower cross correlation technique. This technique is a good standard
technique assuming there is enough internal texture within the object (think of a book cover)
and is fast enough for most purposes.
Keep in mind that as this technique mainly uses corners as features motion blur will cause all those
features to disappear and therefore not match correctly. Thus if you have a lot of motion blur within
images you wish to match against you may need to decide on an alternative technique.
Objects to be detected MUST have internal texture as this module relies in inner feature
points as the primary object identification technique. If you are interested in just
the shape of an object the Shape Matching module will be of better
use or the Shape method mentioned below.
This method will check for translation, scale and orientation.
The shape matching method is similar to the Shape Matching module
but this method works on intensity images contrary to the Shape Matching module which uses binary (Black&White)
images. The shape method will analyze the template and current image for correspondences in shape
and determine which parts of the image best contain a particular template.
Due to its reliance on shape the shape matching method can determine any size and orientation
(including X and Y location) of the template image within the current image in about the same
time as the cross correlation method does just X and Y location. Its speed and flexibility
make the shape matching method very useful when limited internal template texture is available.
For example, labels, street signs, text, logos, fiducials, etc. are all ideal templates
for the shape matching method as they consist of non-textured areas and rely on shape
as their primary form of identification.
It is recommended to use templates that are as large as possible with regards to what may be
seen in the current image. If small templates are used and matching to larger possible
targets in the current image is attempted a mismatch will occur as more detail will be
in the current image than what is contained within the template. Thus it is important to
use a template by cropping the largest size seen of the template in any test or production images.
This method will check for translation, scale and orientation.
A very popular face recognition technique uses Haar like filters to determine a set of pixels comparisons
that best represents the concept of a face. While this has its uses the Haar technique can also be
applied to specific object recognition. In this scenario many high intensity versus low intensity
checks are created that when run in sequence will identify a template with a high probability.
These checks can be run across the image very quickly and even adapt to size differences but they
cannot be quickly rotated and thus are restricted to a single orientation.
Note that contrary to typical Haar training this method only requires ONE sample image to recognize
the image and does NOT create a generic class based on that image. Thus if you want to recognize
a class of objects you will need to include a couple images to best represent that class.
This method will check for translation and scale.
This method uses a well known and established technique for object recognition. The normalized cross
correlation method has been widely used in many applications and can be one of the more stable
techniques to use. The algorithm behind the cross correlation technique is, unfortunately, very
CPU intensive and therefore should be used with care otherwise significant time may be
spent on searching for objects within an image.
The cross correlation algorithm will use the template as saved in the trained folder
and compare the template pixel by pixel at each pixel location within the current image.
For example, if your template is 50x50 pixels large and your current image is
320x240 large this will mean there are approximately 2500x76800 = 192,000,000 pixel
comparisons to make. This brute force method is entirely too slow for reasonable usage
so tradeoffs between the size of the template versus the size of the image is made
in order to speed up comparisons. While this does significantly speed up the algorithm
some accuracy is forfeited as a result of that speed.
While normalized cross correlation does attempt to best deal with lighting changes
between the template and the current image it is not performed within the image
itself, thus while the template and current test image can be overall darker or
lighter if a shadow is cast across the template that is not also within the current image the
recognition process will fail.
To further reduce performance requirements the cross correlation method ONLY checks
for templates of the same size AND orientation. Thus a template is only searched in
the X and Y direction. If the current image contains the template at a different
size it will NOT be recognized (but can still be tracked). If this is a requirement for your project and
you decide to use cross correlation you will need to add the template in different
sizes to the training folder. We recommend changing template sizes in increments of 10%
which typically will provide adequate coverage.
If orientation is required you may attempt to use the Orient Image module prior to cross
correlation which will help to specify a standard orientation prior to matching. Note that you will need
to add the 180deg rotated template within the training folder if you decide on this direction as the Orient
Image will most likely have a 180deg symmetry and therefore not always align to the same 180 direction.
For comparisons that are image to image (meaning NO change in X or Y) the cross correlation technique
can be one of the fastest. Thus if you goal is to find an image that exists within a known database
without any size, orientation, horizontal or vertical shifts the cross correlation technique is
a good technique to attempt.
1. Train - Press the train button and enter the full path to the templates folder that you want to train on.
Press the START button to start training. After it is
complete press the ok button.
2. Display - You should now notice the objects being recognized in the main RoboRealm window. Matches are
displayed as green boxes. Note that the 'name' of a object
is the name of the template image filename without the extension. So you can change the names by changing the filenames
and re-train. Note that size is based on the size of the trained template where 100%
is the same size as the trained template.
By default the Filename and Confidence are displayed. You can add or remove information from
being displayed by changing the checkboxes in the Display area. Note if too much information is displayed you
might want to change the Font size to a smaller size.
- Filename - the name of the object.
- Confidence - how strongly the module believes this object matches one in the database folder.
- Coordinates - the location of the matched object.
- X Translation - the X location with respect to the center of the screen of the object.
- Y Translation - the Y location with respect to the center of the screen of the object.
- Size - the size of the object relative to that in the database.
- Orientation - the Z rotation or angle of the object (spin)
3. Box Color - You can change the match box color by changing the Box Color.
4. Check - If you want to restrict where the module will search for a template you can restrict the
search space by un-checking the appropriate checkboxes. For example, if you know the template will always
appear in the same size you can uncheck the Scale checkbox. Removing search requirements will help to
speed up the search. Note that if you remove X then the module will search along the vertical center
of the image for the template, likewise with removing Y will cause the search in the horizontal direction.
If you remove both X and Y then the center of the image will be checked for the presence of the template.
5. Tracking - Recognizing objects can be a very taxing process on your CPU. To remove some of this load
you can chose to have tracking enabled which will quickly look for the recognized object in the previous
image in its immediate area and adjust for any movement. Tracking is much faster than recognition and can
also track in more dimensions than the original recognition method. For example, if you use the Cross
Correlation technique to recognize an object and have tracking turned on, once recognized the template
can now be scaled and rotated and still be identified even though Cross Correlation does not support
scale or orientation changes!
6. Tracking Confidence - Once an object is recognized the actual tracking (recognizing from one image
to the next) can use a lower confidence since the movement of an object can cause temporary distortions
or highlights/shadows within the image. You can use the Tracking Confidence threshold to be lower than
the recognition threshold to ensure that once objects are recognized they will still be tracked under
harsher image conditions.
7. Filter Confidence - Many candidate objects do pass the basic match requirements but do not match
with a known object very well. You can remove those unwanted matches by increasing the Min Confidence. This
removes bad matches from being made.
8. Filter Scale - Each recognized object has a scale associated with it that can be used to remove larger or smaller
9. Filter Orientation - by default objects are recognized in any orientation. You can use the Filter Orientation to
remove those objects outside of your desired orientation. For example, 15, 345 would remove any object +=15 degrees
from that what is in the database.
10. Stabilization - When moving the camera motion blur can cause incorrect low confidence matches to appear. By
increasing the "Present After" you are requiring a object to appear for a set number
of frames before being reported as a match. This essentially removes the "flickering" of low matched objects
that can cause noise in the results. Note that if you are working with static images you will need to set this
to zero! In the same way the "Absent After" number will only remove an object from being tracked after the
specified number of frames. This will help prevent the momentary disappearance of the object due to pixel
11. Filter Matching - If you know you only want to track a single object you can specify a 1 in the top matches
box which will only return a single best recognized template from the current image. Likewise, if you know that
you will never have more than 3 recognized objects you can specify 3 in the same box. This helps to remove
lower matching templates without having to adjust the confidence threshold.
12. Overlap - Specifies the amount of allowed overlap between objects. Often
similar objects may be detected in a similar location which may not be desirable.
The amount of overlap will remove those less confident objects to result in a single
dominant recognition. You can use this (default setting of 20%) to ensure that no
objects overlap by more than 20% or by whatever percentage you use.
13. Variables - To use the results of the object module in your own application or in other RoboRealm modules
you can select that the object array be created. This array has all the collected information about a
detect object. See below for the array format.
14. Treat black as mask - Select if your templates contain pure black areas that should NOT be used
in matching a template with a potential match. This helps to eliminate parts of a non-square template
and create a higher confidence match result.
15. Display Results - By default No Change is selected which does not modify the current image in any way other
than annotating the objects with the above colors. If you want to use the results in other modules you can
select to see
- Colored - displays only the objects with their original pixel colors
- Inverted - displays everything else but the object (which is blacked out).
- White Mask - white where the objects are, black everywhere else
- Black Mask - black where the objects are, white everywhere else
|Recognition of a basic shape. As the object becomes less planar
the match confidence will decrease.|
|Scale invariant recognition of the same object. Notice significant lighting change.|
|180 degree rotated objects are still recognized.|
|These recognition methods are useful for parts identification and verification.
But try to keep a perpendicular view without too much camera distortions.|
|These techniques can work on 3D objects but not if the view angle (X&Y) changes
significantly. Taking images of far away objects will normally work better as you'd have
to move quite a bit to change the view angle.|
|Different techniques will work better on different objects. In this case there
are not enough feature points to detect the object ... but the Shape technique
has plenty to work with.|
|These techniques are good for specific object identification but do NOT work
as a general classifier for objects. In this case while very similar the open
window is different enough to fail as being identified as a window. You can always
include more templates but there is a limit.|
OBJECTS - contains an array of detected objects.
OBJECTS_PATH - string that contains the names of the objects.
This single string contains all the names and is used
by #13 and #14 below to extract out the actual name.
OBJECT_COUNT - the number of objects recognized and the
total size of the OBJECTS array (OBJECT_COUNT*15)
The array contains blocks of 15 values per detected circles. The
elements are as follows:
The OBJECTS array is composed of 15 numbers as follows:
0 Match Confidence 0-100
1 Point 1 X coordinate
2 Point 1 Y coordinate
3 Point 2 X coordinate
4 Point 2 Y coordinate
5 Point 3 X coordinate
6 Point 3 Y coordinate
7 Point 4 X coordinate
8 Point 4 Y coordinate
9 Translation in X
10 Translation in Y
11 Scale 0-100
12 Orientation 0-2PI (radians)
13 Path start index
14 Length of path
For example, to print out all found objects use the VBScript module
and the following script.
objects = GetArrayVariable("OBJECTS")
names = GetStrVariable("OBJECTS_PATH")
if isArray(objects) then
if ubound(objects) > 0 then
for i=0 to ubound(objects)-1 step 15
nstart = objects(i+13)
nend = objects(i+14)
write "Conf: " & objects(i) & "% Path: " & _
mid(names, nstart, nend) & vbCRLF
If you wanted to write the COG to a file you can VBScript to format and write it to a file.
objects = GetArrayVariable("OBJECTS")
if isArray(objects) then
if ubound(objects) > 0 then
set fso = CreateObject("Scripting.FileSystemObject")
set fi = fso.OpenTextFile(CStr("c:\temp\test.txt"), 8, true)
if err.number = 0 then
for i=0 to ubound(objects)-1 step 15
x = (objects(i+1)+objects(i+3)+objects(i+5)+objects(i+7))/4
y = (objects(i+2)+objects(i+4)+objects(i+6)+objects(i+8))/4
fi.writeLine x & "," & y & "," & objects(i+12)
set fi = nothing
set fso = nothing
For ease of access the largest object's information is
also available in the following variables
OBJECT_CONFIDENCE - the confidence of the best matched object
OBJECT_NAME - the name of the matched object
OBJECT_FILENAME - the filename of the object
OBJECT_FOLDER_X - the folder sequence that the object is in
(replace X with 1, 2, etc.)
OBJECT_SIZE - the size of the best matched object
OBJECT_X_COORD - the x location relative to center screen of
the best matched object
OBJECT_Y_COORD - the y location relative to center screen of
the best matched object
OBJECT_ORIENTATION - the orientation (spin/roll) of the largest object
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