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Load Image

The Load Image module loads in an external image file (ppm, gif, jpg, etc) from your filesystem and overwrites the current image within the processing pipeline with that image. This module is useful if you need to refer to an external image outside of RoboRealm. For example, the Load Image module can be used to load in an image mask.

Interface

Instructions

1. Specify the filename of the image to load. The current image in RoboRealm will be replaced with this image.

2. If you want to load multiple images in sequence select the "Read Numbered Images" checkbox and the options below will become enabled. To read in multiple images be sure to have selected one of those numbered images in the filename textbox above. RoboRealm will then search for imageX.ext types of images that have numbers postfixed to them. All images found adhering to that format in the same folder will be loaded for playback.

3. To change the playback speed increase or decrease the Frame Delay. That alters how quickly RoboRealm will load in the next frame.

Note that the load image module is different from just loading an image to process in RoboRealm. The load image module will always load in the specified image regardless of what image is being processed or if live video is being played. The load image module can be used to load in images that are used for masking or other overlay techniques. Using the multiple image load capabilities you can also cause RoboRealm to act as if a movie file had be loaded instead.

Also note that the images loaded using the multiple image load are sorted with respect to numeric comparisons. Thus, image2.gif will be recognized as coming after image1.gif instead of image100.gif.

See Also


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