Joystick
The Joystick module provides you a way to interface a joystick to your robotic projects. This can be
useful if you need a manual override or to provide suggestions to your control program. It is also useful
for testing out mechanical designs prior to automatic control.
As there are many joysticks with different capabilities this module attempts to capture the basics
of what might be needed. You can edit the interface and try moving your joystick around to see how the
stick, buttons and levers change values in the interface. From that you can map the values into RoboRealm
variables that are used within other modules to perform certain actions.
Interface
Instructions
1. Device - Select your appropriate joystick device from the dropdown list. If your joystick does not appear
close this interface, plug in your joystick and double click on the joystick module to reshow the GUI interface. Then
select your joystick from the dropdown menu.
2. You should now be able move your joystick and see the guages moving appropriately. By pressing the joystick buttons
you should see the red 0 numbers change to a green 1 when pressed.
3. Joystick, Twist, Throttle, etc - Specify the variable that you would like to be set with the corresponding joystick value. You can
either type in a new variable name or use an existing one from the dropdown menu.
4. Buttons - specify which variables should be set to 0 or 1 depending on the current status of the appropriate button.
Example
The interface above has been configured to assign the joystick X coordinates to a variable called "joy_x", Y to "joy_y" and
the fire button to the variable "fire".
For more information
USB Missile Launcher Tutorial
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