Vertical - erode only in the vertical direction
2. Kernal - Specify which kernal the dilation should use to perform the erosion. Using a
square kernal will keep square shapes square but cause round shapes to become more
square. Specifying the Disc shape will cause round shapes to stay round whilst square
shapes will become rounded in the corners. In between these two shapes are various other
shapes that cause different side effects during dilation. Chose one that best suits your
needs.
3. Border - Select if you want the border to act as an object boundary and also be eroded. This
is useful if you wish for objects to become separated from the image boundaries.
2. Size Amount - Specify the number of times to perform erosion. Higher numbers will
cause smaller objects to disappear but will disconnect larger objects.
Example
Source Image
Erode with count of 1
See Also
Dilate
Open
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Erode module setting trouble
Hi,
I created a programm and I use the Erode Module. I don't need the "Erode Image Border" option, so I uncheck... |
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