Finding a bullseye target

 Download the Find Target Symbol robofile.

  1. First double click on the WowWee module in the processing pipeline. It may take a while to appear since it will immediately try to connect to the default Rovio setting at When it does appear change the IP address to the one you are using. If you do not know the IP address of the robot you will have to check your router information.

    If you have already configured the Rovio in a previous robofile then the IP address should already be configured for your robot assuming the "Remember as default" in the Rovio GUI interface is set.

  2. Once you get the right IP address you should see the image from the Rovio in the main RoboRealm GUI. From here you can now place the robot in proximity of a bullseye target. Use the following link to view and then print out this target using your browser's File->Print menu. Once printed place the target somewhere within the line of sight of the Rovio. The Rovio will head towards it as soon as the target is seen.

  3. We track the bullseye target using specific properties of the target that are unlikely to exist elsewhere in the environment. First we start with an example image that could be seen from your robot while navigating around your hallway. Note that the target is placed low to the floor to ensure best viewing by the Rovio.

  4. To segment the bullseye from the scene we first use the Adaptive Threshold module to identify localized parts of the image that are much brighter or darker than their surrounding. This removes many bad lighting issues (the Rovio camera needs a lot of light to work) and allows the target to easily be seen while most of the rest of the image is reduced to white. Note that this thresholding works only on the intensity of the image and disregards the color so black and white images will work too.

  5. From there we invert the image using the Negative module as RoboRealm likes to work with white objects instead of black ones.

  6. To remove all non-target objects we use the specific property of a bullseye target that the center of gravity (i.e. where you would balance the shape on a finger) of each of the rings will be very close to each other and in most cases in exactly the same spot. This is typically seen by a circular target and thus is a very effective filter for this type of symbol. We use the blob filter module to eliminate any objects that do not have a close COG near to another blob, to eliminate any small objects from consideration and finally check that we only result with blobs that are inside of other blobs. Thus we do lose the outer ring of the target but the inner two are kept.

  7. Finally we now need to tell the Rovio how to move in order to get to the identified light. We do this by understanding on what side of the image the identified target is. In our case it is on the right side. If the desired target point is right of the center of the image we need to move the robot right, whilst if it is on the left we need to move left. If we create this behavior the robot will move in the direction of the light. The VBscript module allows us to write some VBScript to set the motor values of the Rovio based on the X coordinate of the target point. The more the X location is to the right the harder we should turn LEFT and vice versa for the other side. The VBScript module produces a 'move' variable that contains the suggested direction that the Rovio should perform. The Rovio module then grabs this value and passes it to the Rovio robot to complete the cycle.