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Striker Missile Launcher

The Striker Missile module provides an interface to the Striker USB Missile Launcher. By specifying an appropriate variable the value will be sent to the device to control its movements. For testing purposes a manual interface (see yellow arrows below) has also been provided.

Interface

Instructions

1. Move the Striker Missile Launcher by pressing the appropriate arrows. The middle red button is for firing. Once the button is pressed the launcher will fire one of the missiles. Note that time between pressing the button and the actual firing takes a couple seconds.

2. Select the appropriate variable that contains the bits set based on what movement or action you want the device to perform. Note that multiple directions (up and left) can be combined into a single move command.

Example

Try this robo-file to control your missile launcher using your keyboard.

The movement numbers are

0 = stop
1 = up
2 = down
4 = left
8 = right
16 = fire

Thus if you wanted the device to move to the right you could specify a variable like "move" and set that variable's value (using either a VBScript program or the Set_Variable module) to 8. Note that the device keeps moving in the specified direction until that variable changes value. (like 0 for stop)

See Also


Dream Cheeky Missile Launcher


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