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Ollie by Orbotix [4]
CJ, I do know that the earlier versions of Sphero would connect to a PC just fine (in fact we worke... |
11 year | 4 | 2563 |
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Can Roborealm do this? [2]
Bill, This is certainly possible but I'm not sure why one would use vision for such an application.... |
11 year | 4 | 2566 |
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Can Roborealm do this? [4]
Bill, Understood of the example scenario. Just making sure that's the case as we often get asked qu... |
11 year | 4 | 2566 |
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Dino-Lite not starting [2]
Jack, I'm not sure what that message means. It would be caused by a lack of memory. Perhaps you can... |
11 year | 2 | 2568 |
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Tracck eye with arduino [3]
Sav, While we know about the CMUCam we've not worked with it directly. Unless you are sending back... |
13 year | 2 | 2569 |
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RoboRealm Lagging WIth Arduino [2]
Brandon, Couple things to try: 1. Remove the | 13 year | 4 | 2569 |
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RoboRealm Lagging WIth Arduino [4]
Couple things you will need to do/check: 1. What is the fps you are getting on RR running on your p... |
13 year | 4 | 2569 |
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do i have to put codes ...? [2]
Sam, I assume by cods you mean codes which you actually mean a form of programming languge? If that... |
13 year | 2 | 2571 |
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Roborealm Purchase [2]
Append &v=2.77.10 to your download URL (once purchased as this does NO... |
11 year | 2 | 2574 |
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distance [3]
x = GetVariable("x") y = GetVariable("y") a = sqrt((x*x)+(y*y)) 13 year |
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2577 |
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write_variables [2]
No, they were just included twice since it is listed under the loading and variables category in the Contents tab. This has been... |
13 year | 2 | 2577 |
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line angle limit [3]
Dawson, Correct, there was a problem with the connection distance. This has been fixed in the most ... |
13 year | 4 | 2577 |
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distance [5]
You almost have it, using the CInt you can use a = Cint((sqrt((x*x)+(y*y)))/100) / 10 | 13 year | 4 | 2577 |
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RPI Status [2]
Stephen, There is development in this direction but has been sidelined due to high priority project... |
11 year | 3 | 2578 |
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Roland, 1. Download the latest RR version 2. And try the attached robofile. It is an ... |
13 year | 2 | 2579 |
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Low Frame Rate on Playstation Eye [2]
John, There are many reasons for this. First, be sure that you are NOT running anything in the pipe... |
12 year | 2 | 2580 |
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too many modules slowing down processing? [5]
Aniko, If you find that the times are changing even when the robot is not moving then chances are t... |
13 year | 4 | 2582 |
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Oculus Rift [4]
CJ, Ok, then it seems like there may be a reason for integration in this case. I agree that piping ... |
13 year | 5 | 2582 |
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too many modules slowing down processing? [3]
Aniko, If you post a sample image of what you are processing and the robo file we can have a closer... |
13 year | 4 | 2582 |
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Oculus Rift [2]
CJ, Its an interesting thought ... we are aware of that product but didn't think it had much relev... |
13 year | 5 | 2582 |
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