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    <title>RoboRealm Forum</title>
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    <lastBuildDate>Tue, 30 Nov 1999 00:11:00 EST</lastBuildDate>
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        <title>No Title</title>
        <description>
        Thank you so much. I knew it was the last line but im still trying to learn VBScript. Thanks for all your help!&lt;br&gt;Jon        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3511</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3511</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
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        <title>No Title</title>
        <description>
        Jon,&lt;br&gt;&lt;br&gt;Close .. but your use of the variable &quot;move&quot; and the SetVariable &quot;move&quot; were conflicting each other ... in essence one was overwriting the other. The last statement you have in the VBScript is SetVariable &quot;move&quot;, move which will overwrite any previous SetVariable &quot;move&quot; function calls.&lt;br&gt;&lt;br&gt;We rearranged your script a little and it does appear to oscillate the firing correctly once the red object is in the center of the image.&lt;br&gt;&lt;br&gt;STeven.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3511</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3511</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>Need help touching up my code!</title>
        <description>
        Ok well as stated in previous posts, I have modded a usb missile launcher into a airsoft turret. The objective of the code is to find the target isolated, move to near the center of the screen, then oscillate fire on and off to prevent over heating and excessive bb use.&lt;br&gt;&lt;br&gt;This code DOES NOT WORK! I have the right idea but cant get it working,&lt;br&gt;&lt;br&gt;move = 0 &lt;br&gt;size = GetVariable(&quot;COG_BOX_SIZE&quot;)&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;if size &amp;gt; 10 then&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cogx = GetVariable(&quot;cog_x&quot;)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cogy = GetVariable(&quot;cog_y&quot;)&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if cogx &amp;lt; 130 then&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; move = move OR 4&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if cogx &amp;gt; 222 then&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; move = move OR 8&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end if&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end if&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if cogy &amp;lt; 101 then&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;move = move OR 2&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if cogy &amp;gt; 181 then&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;move =&amp;nbsp;&amp;nbsp;move OR 1&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end if&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end if&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;end if &lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if cogx &amp;lt;197 and cogx &amp;gt; 150&amp;nbsp;&amp;nbsp;and cogy &amp;lt; 168 and cogy &amp;gt; 121 then&lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; step = 0&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; period = 500 &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; period2 = 1000&lt;br&gt; &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;step = GetVariable(&quot;step&quot;) &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if step = 0 then &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SetVariable &quot;move&quot;, 16 &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SetVariable &quot;step&quot;, 1 &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SetTimedVariable &quot;step&quot;, 2, period &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if step = 2 then &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; SetVariable &quot;move&quot;, 0 &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; SetVariable &quot;step&quot;, 3 &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; SetTimedVariable &quot;step&quot;, 0, period2 &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end if&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end if &lt;br&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp;end if &lt;br&gt;&lt;br&gt;SetVariable &quot;move&quot;, move&lt;br&gt;&lt;br&gt;I would love any input and have also included the roborealm file.&lt;br&gt;Thank You!&lt;br&gt;&lt;br&gt;Jon&lt;br&gt;         </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3511</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3511</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
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