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    <title>RoboRealm Forum</title>
    <link>http://www.RoboRealm.com/</link>
    <description>The newest forum threads.</description>
    <lastBuildDate>Tue, 30 Nov 1999 00:11:00 EST</lastBuildDate>
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    <copyright>Copyright: (C) RoboRealm, http://www.RoboRealm.com/</copyright>
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    <item>
        <title>No Title</title>
        <description>
        almost forgot the robo file :P        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=1449</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=1449</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>anser</title>
        <description>
        there is a function in roborealm for that! its in th transforms subfolder an is called affine. how to use it: drag the squares over the corners of you tabletop this will cause the tabletop to apear straight        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=1449</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=1449</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>Camera transform</title>
        <description>
        I believe this is called a -camera transform-.&amp;nbsp;&amp;nbsp;Don&apos;t have any links but this function is used all over the 3-D graphics world...good luck        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=1449</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=1449</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        Here is a photo...&lt;br&gt;&lt;br&gt;Took an 11 inch piece of paper and marked 0, 11, and 5 1/2 inch marks.&lt;br&gt;&lt;br&gt;The photo was taken from a camera 7 inches vertical above the plane of the paper, and 51/2 inches &quot;behind&quot; the paper (behind the 0 mark).&lt;br&gt;&lt;br&gt;I&apos;m looking for a piece of software or macro or set of formulas which will automatically estimate the X.Y coordinates of any given &quot;dot&quot; on that white paper, reletive to the edges of the paper itself, by reading and translating the X,y coordinates in a 640X480 snapshot.&amp;nbsp;&amp;nbsp;This will need to take into account:&lt;br&gt;&lt;br&gt;- the size of the photo&lt;br&gt;- perspective distortion of coordinates&lt;br&gt;- the angle of the camera reletive to the plane.&lt;br&gt;&lt;br&gt;I&apos;m not going to try develop such a formula myself from scratch starting with Trig...that would be a waste of time.&amp;nbsp;&amp;nbsp;I&apos;m sure it exists in a zillion different places, and I don&apos;t mind paying for it.&amp;nbsp;&amp;nbsp;But don&apos;t know which search terms to use to find it. &lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;a target=_blank href=&quot;http://www.roborealm.com/uploads/1451_1.jpg&quot;&gt;&lt;img border=1 src=&quot;http://www.roborealm.com/uploads/1451_thumb_1.jpg&quot;&gt;&lt;/a&gt;        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=1449</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=1449</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        See attached link&lt;br&gt;&lt;br&gt;http://www.mathsrevision.net/gcse/pages.php?page=39&lt;br&gt;&lt;br&gt;&lt;br&gt;Calvenn        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=1449</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=1449</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>How to calculate coordinates for angled view of surface??</title>
        <description>
        Hello all,&lt;br&gt;&lt;br&gt;I have what I think should be a simple problem...except I&apos;m not handy with Trigonometry.&lt;br&gt;&lt;br&gt;I&apos;m taking a photo of a tabletop from about 12&quot; above it, not directly above but from the corner.&amp;nbsp;&amp;nbsp;Imagine a camera hovering 12 inches above the right hand corner of a kitchen table, pointing down.&lt;br&gt;&lt;br&gt;I know the angle of the camera reletive to the tabletop.&amp;nbsp;&amp;nbsp;I want to be able to look at the photo and from the X,Y location on the photo, interpolate the X,Y, and Z location in real life.&lt;br&gt;&lt;br&gt;Does anybody know the formulas for converting x,Y locations on a JPEG into X,Y,Z coordinates?&amp;nbsp;&amp;nbsp;Is there a good website or book that has details on this sorta thing?&lt;br&gt;&lt;br&gt;Thanks for any advice,&lt;br&gt;&lt;br&gt;Tom         </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=1449</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=1449</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
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