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Mirrored Parts
We also noticed that the triangle object was matching in the low 90% when moving past the camera. On further
investigation we realized that the part we used in the database was a reflection of the actual part. This easily can happen
when a flat object is placed upside-down without realizing so. While this would still match correctly we selected the
"Mirrored Invariance" checkbox in the Shape Matching GUI dialog to better compensate for this issue.
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