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    <title>RoboRealm Forum</title>
    <link>http://www.RoboRealm.com/</link>
    <description>The newest forum threads.</description>
    <lastBuildDate>Tue, 30 Nov 1999 00:11:00 EST</lastBuildDate>
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        <title>No Title</title>
        <description>
        Ryan,&lt;br&gt;&lt;br&gt;Yes, it is all possible. You might want to take a look at&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.roborealm.com/tutorial/Marble_Maze/slide010.php&quot; target=&quot;_blank&quot;&gt;http://www.roborealm.com/&lt;wbr&gt;tutorial/&lt;wbr&gt;Marble_&lt;wbr&gt;Maze/&lt;wbr&gt;slide010.php&lt;/a&gt;&lt;br&gt;&lt;br&gt;which uses a similar technique of simplifying down the maze into a 2D representation. Yours will be easier since you are looking for delta between the start of the move and the end of the move.&lt;br&gt;&lt;br&gt;One thing you will need to do first is to align the affine or perspective transform to the chess board. That will get you a solid equal representation of the board which is needed in order to quantify it into a 2D representation.&lt;br&gt;&lt;br&gt;If you&apos;re not quite sure how to do that, just attach the original image here.&lt;br&gt;&lt;br&gt;STeven.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=5339</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=5339</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        Well, the perhaps an easier goal is something like this: if you set up a chess board, the details you are shown can be filtered down to something like picture 1. you have a grid, and 32 pieces which always start in the same spot. therefore a chess game can be simplified down to &quot;E2-E4&quot; type coordinates. If the white knight moves up, from G1 to F3, we get picture 2 in the coordinate system. In this way, a game can be notarized. &lt;br&gt;&lt;br&gt;So far, I have been able to get the pieces detected as in picture 3 (color temporarily left in for human reference),&amp;nbsp;&amp;nbsp;I have affined it to a square, and adjusted the camera to be straight down. Now I am looking for a way to get from that point to picture 1, and then be able to read the coordinates. Is all this possible inside of RR?&lt;p&gt;&lt;a target=_blank href=&quot;http://www.roborealm.com/uploads/27176_1.jpg&quot;&gt;&lt;img border=1 src=&quot;http://www.roborealm.com/uploads/27176_thumb_1.jpg&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a target=_blank href=&quot;http://www.roborealm.com/uploads/27176_2.jpg&quot;&gt;&lt;img border=1 src=&quot;http://www.roborealm.com/uploads/27176_thumb_2.jpg&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a target=_blank href=&quot;http://www.roborealm.com/uploads/27176_3.jpg&quot;&gt;&lt;img border=1 src=&quot;http://www.roborealm.com/uploads/27176_thumb_3.jpg&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;br&gt;        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=5339</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=5339</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        If you post an example image that your setup would see (i.e. camera looking at chessboard with some pieces present) that might get a better response.&lt;br&gt;&lt;br&gt;Naturally, the more square the chessboard appears from the camera&apos;s view the easier this will be. (i.e. top view looking down on the chessboard).&lt;br&gt;&lt;br&gt;STeven.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=5339</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=5339</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>Mr</title>
        <description>
        So I&apos;m trying to make Roborealm see and interpret a chess board. Basically, I have it now to where it will see the pieces, and that they are different from the board. Now I need to somehow overlay an 8x8 grid and give a 1/0 y/n for whether there is something occupying each space (like if each space was a button pushed by the pieces).&amp;nbsp;&amp;nbsp;How can I do this?        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=5339</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=5339</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
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