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    <title>RoboRealm Forum</title>
    <link>http://www.RoboRealm.com/</link>
    <description>The newest forum threads.</description>
    <lastBuildDate>Tue, 30 Nov 1999 00:11:00 EST</lastBuildDate>
    <language>en-us</language>
    <copyright>Copyright: (C) RoboRealm, http://www.RoboRealm.com/</copyright>
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    <item>
        <title>No Title</title>
        <description>
        I am also developing a huge complex program. At first I wish to make the whole thing self-contained in a code, but now I started to understand the logic of RoboRealm. &lt;br&gt;&lt;br&gt;We need to separate the &quot;concept&quot; level from the &quot;implementation&quot; level. In VBScript module I write the concept as to how to control some variables. And in the pipeline using IF Statement module I set the implementation as to how variables control the robot. Understanding this separation makes it easier to design the program.&lt;br&gt;        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4857</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4857</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        An easier way is to use an IF Statement module around modules that you do or do not want to enable. Based on a variable set in VB the modules would then execute or not. You can create several of these to change how the pipeline executes.&lt;br&gt;&lt;br&gt;STeven.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4857</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4857</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        Thanks however for the answer.&lt;br&gt;&lt;br&gt;I don&apos;t have a complex pipeline, therefore, I will try to disable the modules that don&apos;t need me.&lt;br&gt;&lt;br&gt;Surely not all the modules can be inserted, and perhaps, someone can to be inserted, as, the mouse module.&lt;br&gt;I have tried to make a test to try RR, but without positive results.&lt;br&gt;&lt;br&gt;e.g.) In the VBScript, after a verified condition, as to click in one determined position.&lt;br&gt;&lt;br&gt;Regards.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4857</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4857</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        Sorry, but no answer for you. I am wondering about something similar since I have a really complex set of operations that do not always need to be active. It would be good to load and remove them as conditions demand.&lt;br&gt;&lt;br&gt;If you don&apos;t have a complex pipeline could you enable and disable the modules as you do or do not need them?         </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4857</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4857</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>To insert a module in the Pipeline</title>
        <description>
        Hi to the users of this forum,&lt;br&gt;&lt;br&gt;I have a question to do, and I hope that someone has a solution.&lt;br&gt;&lt;br&gt;I would want to know if it is possible to insert a Module in the VBScript, and how.&lt;br&gt;&lt;br&gt;For example: if i write some code with &quot;If....then&quot;, later i would want to insert as a result a Module in consequence of the condition that is verified.&lt;br&gt;&lt;br&gt;Thanks to whom will answer me.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4857</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4857</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
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