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    <title>RoboRealm Forum</title>
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    <lastBuildDate>Tue, 30 Nov 1999 00:11:00 EST</lastBuildDate>
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    <item>
        <title>No Title</title>
        <description>
        I&apos;m not sure you want to trigger off from MOUSE_X as that will change based on the position of the mouse. Is this correct?&lt;br&gt;&lt;br&gt;The way audio works is that it will play to completion even if you try to change the audio file ... so you want to use very short busts of audio (preferably a single tone) that will end quickly without overlapping with the next tone. Thus I&apos;d recommend using the Beep module more than the audio play module (or your VBScript alternative).&lt;br&gt;&lt;br&gt;STeven.&lt;br&gt;        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4824</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4824</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        Hi Steven.&lt;br&gt;&lt;br&gt;This is my VBScript program to reproduce de audio file .wav. The problem is&lt;br&gt;when the program enters (if objecte = 1 then), the audio plays but to move to another if objecte = 0 the audio continues to play. The other audio chimes.wav not reproduce does not play until you finish the other.&lt;br&gt;I like it when it changes state directly change the audio.&lt;br&gt;&lt;br&gt;objecte = GetVariable(&quot;MOUSE_X&quot;)&lt;br&gt;&lt;br&gt;if objecte = 1 then&lt;br&gt;&lt;br&gt;Set objVoice1 = CreateObject(&quot;SAPI.SpVoice&quot;)&lt;br&gt;Set objFile1 = CreateObject(&quot;SAPI.SpFileStream.1&quot;)&lt;br&gt;objFile1.Open &quot;C:\\Windows\\Media\\vientocentral.wav &quot;&lt;br&gt;objVoice1.Speakstream objFile1&lt;br&gt;&lt;br&gt;end if&lt;br&gt;&lt;br&gt;if objecte = 0 then&lt;br&gt;&lt;br&gt;Set objVoice2 = CreateObject(&quot;SAPI.SpVoice&quot;)&lt;br&gt;Set objFile2 = CreateObject(&quot;SAPI.SpFileStream.1&quot;)&lt;br&gt;objFile2.Open &quot;C:\\Windows\\Media\\chimes.wav&quot;&lt;br&gt;objVoice2.Speakstream objFile2&lt;br&gt;&lt;br&gt;end if        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4824</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4824</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        You probably need to surround the audio playing with an if statement module and ensure that the latch checkbox is selected. This will then play the audio only once when the condition of the if statement changes.&lt;br&gt;&lt;br&gt;Without this if statement the audio will play each time the pipeline is evaluated.&lt;br&gt;&lt;br&gt;STeven.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4824</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4824</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>Audio</title>
        <description>
        Hi.&lt;br&gt;&lt;br&gt;I have a problem with the audio. For example, when I include a format. Wav or beep in a state if .. and run the program, the audio is repeated all the time. I find the way that is heard only once.&lt;br&gt;I do not want the state to produce an infinite loop. When you enter the ring only been once, but keep the program running.&lt;br&gt;&lt;br&gt;Thanks.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=4824</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=4824</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
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