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    <title>RoboRealm Forum</title>
    <link>http://www.RoboRealm.com/</link>
    <description>The newest forum threads.</description>
    <lastBuildDate>Tue, 30 Nov 1999 00:11:00 EST</lastBuildDate>
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    <copyright>Copyright: (C) RoboRealm, http://www.RoboRealm.com/</copyright>
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        <title>No Title</title>
        <description>
        Steven,&lt;br&gt;&lt;br&gt;Thanks for the tip. I added a canny filter to your robo file and saw that the wires disappeared. Then I realized that the Canny filter itself already had a low/high threshold setting that could make the wires disappear without needing a min/max filter in the pipeline.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3958</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3958</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        Unfortunately the image in Wiki is manually done ... nothing we&apos;ve seen can create a hairline based on the information around that distortion ... so while very useful that particular example doesn&apos;t help us much in the automated world.&lt;br&gt;&lt;br&gt;A crude way of removing most of the wire in your image is to use a max and min filter ... see attached. It is by no means as good as true in-painting but it is an interesting result.&lt;br&gt;&lt;br&gt;STeven.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3958</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3958</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        Steven,&lt;br&gt;&lt;br&gt;I just read about inpainting in the &quot;Learning OpenCV&quot; book by Bradski and Kaehler and thought it might be useful in the following applications:&lt;br&gt;&lt;br&gt;Attached is a picture showing wires on my laminate flooring. I was thinking of using inpainting to make the wires &quot;disappear&quot; before doing an edge detection. Also, there&apos;s a good picture at Wikipedia that shows inpainting of an image that could be the result of a momentary bad signal reception on a wireless analog transmitter.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Inpainting&quot; target=&quot;_blank&quot;&gt;http://en.wikipedia.org/&lt;wbr&gt;wiki/&lt;wbr&gt;Inpainting&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;Danh&lt;p&gt;&lt;a target=_blank href=&quot;http://www.roborealm.com/uploads/22082_1.png&quot;&gt;&lt;img border=1 src=&quot;http://www.roborealm.com/uploads/22082_thumb_1.jpg&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;br&gt;        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3958</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3958</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
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    <item>
        <title>No Title</title>
        <description>
        Dan,&lt;br&gt;&lt;br&gt;Do you have any sample images? We&apos;ve actually looked into this quite a while ago and just didn&apos;t have much of a reason to launch that module. Seems to be an interesting area for film reconstruction but didn&apos;t know how much use it would be for typical RoboRealm uses (whatever that may be!).&lt;br&gt;&lt;br&gt;STeven.        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3958</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3958</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>Image Repair by Inpainting</title>
        <description>
        Steven,&lt;br&gt;&lt;br&gt;Any plans to add an inpainting module to RoboRealm? Looking to repair images using inpainting.&lt;br&gt;&lt;br&gt;thx        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3958</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3958</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
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