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    <title>RoboRealm Forum</title>
    <link>http://www.RoboRealm.com/</link>
    <description>The newest forum threads.</description>
    <lastBuildDate>Tue, 30 Nov 1999 00:11:00 EST</lastBuildDate>
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    <copyright>Copyright: (C) RoboRealm, http://www.RoboRealm.com/</copyright>
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    <item>
        <title>No Title</title>
        <description>
        The biggest issue I have encountered when trying to track a fast moving object is keeping it in the field of view (FOV) of the camera.&amp;nbsp;&amp;nbsp;In other words, if you are using a typical webcam with about 45-60 degrees FOV, a quickly moving object can get from one side of the field to the other within a single frame transition.&amp;nbsp;&amp;nbsp;So depending on the conditions under which you want to track the ball, I would think you need to look at both frame rate and the size of the FOV.&amp;nbsp;&amp;nbsp;I have a Creative Labs Live! Cam Voice which has one of the larger FOVs among webcams at 85 degrees.&amp;nbsp;&amp;nbsp;On the other hand, the fastest frame rate I have found on a webcam is the Philips 1300NC at 60-90fps.&amp;nbsp;&amp;nbsp;(In the real world I get about 50-60fps with RoboRealm).&lt;br&gt;&lt;br&gt;Having said all that, a thrown ball has a fairly predictable trajectory from the physics (assuming no wind) so you should have an easier time tracking it using some prediction in your camera motion.&amp;nbsp;&amp;nbsp;I use a similar technique to have my robot &quot;catch&quot; a rolling ball--by estimating the approaching speed of the ball from successive sonar measurements, then computing an ETA so the arms can begin closing before the ball actually arrives.&lt;br&gt;&lt;br&gt;--patrick&lt;br&gt;        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3057</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3057</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>No Title</title>
        <description>
        There will definitelly be frame rate issues, but anything is possible in a controlled environment.&lt;br&gt;&lt;br&gt;First, try and get the fastest camera you can... firewire can cope. U need short exposure times to prevent blurring...&lt;br&gt;&lt;br&gt;Now the question is whether it is indoors or outdoors? The idea is to flash a light source fast enought, as this acts like a super fast camera shutter. That way you can get multiple images of the ball in the same frame that are spacially separated due brief flashing time intervals.&lt;br&gt;&lt;br&gt;How&apos;s that for a start? You can always reverse the concept and make the ball flash very quickly and use an average cheap camera.&lt;br&gt;&lt;br&gt;Nemanya        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3057</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3057</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
    </item>
    <item>
        <title>Tracking a ball</title>
        <description>
        Is it practical to use Roborealm to track a thrown ball while its in the air? Are there camera and/or framerate issues I should consider? Great program BTW. Thanks!        </description>
        <link>http://www.roborealm.com/forum/index.php?thread_id=3057</link>
        <guid>http://www.roborealm.com/forum/index.php?thread_id=3057</guid>
        <pubDate>Tue, 30 Nov 1999 00:11:00 EST</pubDate>
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